Device fragmentation is one of the biggest challenges in mobile software testing. When it comes to mobile games specifically, not supporting a few device models that are very popular in certain markets can lead to significant revenue
C# and NUnit testing tools are essential, but limited. Let’s make our mobile testing toolkit complete with automated UI acceptance testing for common behaviors like pressing buttons, making swipe gestures, entering text and validating inputs. This presentation
Do you test your Android apps? It’s okay if you don’t – historically the tools had not been stellar. But they have gotten much better, and I am going to show you my favorite, instrumentation testing with
This presentation explains about how Facebook generate fast deterministic screenshots for Android views, with particular focus on how it does this for the hundreds of different configurations of Android feed stories. The talk discusses how Facebook use
Surprisingly, up to 85% of core usability problems can be found by observing just 5 people using your application. Conducting quick usability testing at a cafe is very effective, cheap, and doesn’t require any special tools.