JavaScript: Measuring Performance, Games and Distributed Testing

John Resig touches three JavaScript issues:
* performance measuring: calling getTime() or using a browser extension like Firebug, plus performing complexity analysis,
* creating games: should be multiplayer, hard to cheat, available on all devices, and addictive,
* performing distributed testing to evaluate how a program or game works in a real set.

http://www.infoq.com/presentations/JavaScript-Performance-Games-Distributed-Testing

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